Quantic Dream offered something very unique during the Playstation 3’s lifecycle with “Heavy Rain” and “Beyond: Two Souls” – a pair of games utilizing quick-time events as the basis of its gameplay while attempting to tell profound stories usually involving murder, featuring twists aplenty & a plot holes. Though rough around the edges from a gameplay perspective and obvious flaws in terms of storytelling, “Heavy Rain” proved to be one of the most celebrated games in the PS3 library while its successor gained more praise in pushing forward the PS3’s graphical capabilities.
Gaming’s eighth generation saw Quantic Dream produce another visually awe-inspiring game full of branching narrative paths in a sci-fi, somewhat dystopian world, “Detroit: Become Human”. Learning both first-hand with “Heavy Rain” & “Beyond”, and by watching the fallout of “Detroit”, developer Interior Night – headed by former Quantic Dream creative director Caroline Marchal – wanted to create an experience unlike any other in the genre thanks to a unique art style, sprawling story in terms of years, and multiplayer options. It’s time to swipe left or right, process every question in the quickest manner possible, and enjoy these first impressions of “As Dusk Falls”.