For gamers who preferred the digitized setting of one-on-one battles there was no better time to be alive than during the mid 1990s. One of the main reasons for this renaissance in the fighting game genre was the arrival, modification, and near perfection of “Street Fighter II”. Capcom’s eventual premier franchise had gamers spending thousands, if not of millions of quarters during the years of “SF II’s” various arcade releases; while console owners took part in the fun from the comfort of a home just bursting with the sounds of victory or defeat.
As the years progressed so did “Street Fighter” featuring spin-offs, prequels, and, of course, numbered sequels that garnered praise for giving each entry a unique gameplay feature to individualize itself from both its predecessors and the competition. But things were changing around the time “Street Fighter V” arrived on shelves and digital storefronts. Gamers didn’t just want great mechanics – they wanted modes, customization features, and worry-free online support so when they battled someone it wouldn’t be a laggy experience. “Street Fighter V” would take years to reach its promise, but the stigma of what happened during its disappointing initial launch stayed with it even after the announcement of its direct sequel.
Capcom proclaimed they learned from their mistakes and were prepping “Street Fighter 6” to be the most impressive fighting game package seen in years, if not ever. Get those arms ready to throw some fireballs, manage your Drive Gauge, and enjoy these first impressions of “Street Fighter 6”.